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Wesnoth Units database

Mage of air

(image)

These units are very fast and dangerous, but they need protection, because they don't have any armor. The Mage of air creates air shield which is good protection against pierce attacks.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Elementalist
Advances to: Master of Air
Cost: 28
HP: 38
Movement: 7
XP: 75
Level: 2
Alignment: neutral
IDI8 enlightened_mage_of_air
Abilities: skirmisher
(image)short-circuit
impact
10 - 1
melee
(image)sparks
arcane
3 - 6
ranged
magical
(image)small lightning
arcane
7 - 3
ranged
magical
Resistances:
blade0%
pierce60%
impact-20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle150%
Cave320%
Coastal Reef150%
Deep Water150%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable9920%
Mountains150%
Mushroom Grove330%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%
Village150%